Abstract

Computational science is an interdisciplinary field in which mathematical models combined with scientific computing methods are used to study systems of real-world problems. One of such mathematical models is automata theory. This paper introduces a learning system for automata theory. The learning system is a combination of java and robots technologies. Learners can build their own automaton graphically in the systems’ interface, and then pass it to the robot, which can then simulate the automaton transitions. Learners can learn by observing the robot's motion. A preliminary evaluation shows the effectiveness of the system in classroom.

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