Abstract

B-Spline wavelet-BEM numerical algorithm is presented. To avoid to treating singular integrals in wavelet-BEM, a method of putting source points out of the domain is used and discussed. Meanwhile, two higher effective numerical quadrature formulae are suggested. Finally, an example in mechanics is given and numerical results show that this method is effective. In addition, this method can be extended to manipulate problems, especially, with singularity.

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