Abstract

Decisions in democracy are binding not in virtue of being true or good, but on account of being an outcome of the majority voting procedure. For some, this is a proof of an intricate connection between democracy and moral relativism. “Militant democracy” model, on the other hand, is premised on the idea that certain political actors and choices have to be banned for being fatally bad for democracy. This gives rise to the claim that protected democratic fundamental values of freedom and equality enjoy the status of absolute moral standards. This paper dismisses the intuition that justification of “militant democracy” depends on unpacking the relation between democracy and meta-ethics. Instead, following Bernard Suits’ analytical exposition of the important features of games, it demonstrates, first, how democracy is like a game, and, then, it argues that a plausible justification of “militant democracy” stems from its game-like character.

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