Abstract
The battle of Magersfontein, 11 December 1899, can be modelled as a hypergame. The analysis shows how British misconceptions of the Boer strategies and strength led to an ill-advised British attack with disastrous results for them. Several points in connection with hypergames are illustrated in this case study.
Highlights
INTRODUCTIONP.G. Bennett and M.R. Dando's case study of the fall of France in the Second World War
One of the points made in their study is that a major cause of the Allies' defeat lay in an overly simplistic view of the problem in which they assumed that the enemy perceived the military situation the same way as they did themselves
The stable solution indicates that the British forces should attack Magcrsfontein Hill and that the Bocrs should concentrate their defence on the railway line
Summary
P.G. Bennett and M.R. Dando's case study of the fall of France in the Second World War The battle of Magcrsfontcin, 11 December 1899, provides another example of "'eh a situation. This battle in the Bocr War is interesting enough in itself to warrant its own case study. In comparison with Bennctt and Dando's study it brings out the point more clearly that the preference orderings of the possible outcomes may vary considerably when evaluated .from different viewpoints. The techniques used are the same as in Bennett and Dando'scase study
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