Abstract

Usually the highlights can be calculated with the specular term of the bidirectional reflectance distribution functions developed for glossy or matte materials. However, as for the translucent materials, complex appearance could be caused by the scattering of light inside the medium. An efficient highlight generation model is presented to simulate the highlight effects on smooth or rough surfaces or around the boundaries of objects made from translucent materials. The presented model is derived from the directional dipole model approximation of the diffusive part of the bidirectional scattering surface reflectance distribution function. Unlike the previous specular reflection models, the presented model builds a relationship between the highlights and the scattered lights inside the medium by considering the refracted ray of the incident point and the ray toward the emergent point, which could represent the variation in fluence due to the internal scattering at the surface. By integrating a rendering process with the directional dipole model, the resulting highlight effects term could be represented in a similar way by the specular term of a bidirectional reflectance distribution function model. The number and the strength of the generated highlight pixels were compared among typical highlight generation models. It is demonstrated that the presented model could generate highlight effects at the appropriate positions and enhance the perceptual translucency of specific edge areas greatly.

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