Abstract

This paper presents a high level class library for dynamic world modelling. Any virtual physical world is considered here as a body system, i.e. a set of interrelated bodies. This library offers not only classes of primitive bodies and a hierarchy of inter-body constraints, but also a hierarchy of basic body system classes. Building a specific dynamic world and its parts consists of sub-classing and instantiating these classes. This library facilitates the construction of dynamic virtual worlds by offering a systematic and extensible programming interface. The body system model provides also some hints to future evolution of VRML and a framework for dynamic world modelling in Java programming language.

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