Abstract
Historical game is an important genre in the mass media either for educational or recreational purpose. It often requires an interdisciplinary professions, such as history research and education, game design, and artistic design, etc., to design a historical game. Instead of only relying on the intuitions and subjective preferences of members in the design teams, this study suggests a heuristic process to design historical games. In the emerging field of historioludicity, in which the researchers and practitioners look for interesting and meaningful ludic experiences for the public to engage a representation of the past. The proposed methodology is helpful to produce historical games systematically and effectively.
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