Abstract

A novel method was developed to predict by computer graphic simulation how it looks when garments are worn by a human body. This could extensively simplify the process of dressing on graphics by introducing an effective and generally usable procedure by which each part of the garments is put right on the portion of the body to be covered by it. The method, based on two ideas, i.e., classifying garments into a few types and making the process independent of the posture of a human body model, could compensate for the weak point of a computer that, in contrast to human, it cannot judge by itself the kinds, right face, front or back, etc. of the clothing to be worn. The state of dressing in various posture was simulated for each type of garment, and the quality of it was estimated, the results of which showed that this method could successfully represent a garment form that fits well the model body for every type of clothing.

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