Abstract
Highly detailed reproducibility of multi-agent simulations is strongly demanded. To realize such highly reproducible multi-agent simulations, it is important to make each agent respond to its dynamically changing environment as well as scale the simulation to cover important phenomena that could be produced. In this paper, we present a programming framework to realize highly scalable execution of them as well as detailed behaviors of agents. The framework can help simulation developers utilize many GPGPU-based parallel cores in their simulation programs by using the proposed OpenCL-based multi-platform agent code conversion engine. We show our prototype implementation of the framework and how our framework can help simulation developers to code, test, and evaluate their agent codes which select actions and path plants reactively in dynamically changing large-scale simulation environments on various hardware and software settings.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Journal of Advanced Computational Intelligence and Intelligent Informatics
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.