Abstract

This paper presents a new geometric hidden-line algorithm applicable to complex three-dimensional vector graphics scenes. The algorithm has advantages of generality, coding simplicity, and is particularly appropriate to parallel processing. The algorithm works accurately for any axonometric or oblique projection and can be adapted to work with the central projection. It applies to any nuimber of three-dimensional polyhedral objects which may have holes partially or fully through them, or other shape complexities. The algorithm does not require any particular ordering of polygon vertices and operates in both object and image space. An application of this algorithm to a computer aided learning package for engineering students is described.

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