Abstract

Artificial Society is an analytical foundation of various complex eco- and social systems. Such system is usually implemented via multiagent approach. However, there is no consensus on how to model the agent’s decision-making process, since different application scenarios concentrate on different facets. This, to some extent, hinders model reuse and system integration. This paper proposes a general cognitive architecture that attempts to adapt all the aspects of agent’s decision-making in artificial societies, so that different programs and software can be reorganized and integrated conveniently. To illustrate its implementation, two simulations—emergent evacuation and population evolution—are conducted. These tests clearly show that the proposed architecture is able to support different agent-based models. Problems that might be encountered, as well as possible strategies, are also proposed in the end.

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