Abstract

Interactive and immersive technologies can significantly enhance the fruition of museums and exhibits. Several studies have proved that multimedia installations can attract visitors, presenting cultural and scientific information in an appealing way. In this article, we present our workflow for achieving a gaze-based interaction with artwork imagery. We designed both a tool for creating interactive “gaze-aware” images and an eye tracking application conceived to interact with those images with the gaze. Users can display different pictures, perform pan and zoom operations, and search for regions of interest with associated multimedia content (text, image, audio, or video). Besides being an assistive technology for motor impaired people (like most gaze-based interaction applications), our solution can also be a valid alternative to the common touch screen panels present in museums, in accordance with the new safety guidelines imposed by the COVID-19 pandemic. Experiments carried out with a panel of volunteer testers have shown that the tool is usable, effective, and easy to learn.

Highlights

  • The first studies on computing applied to Cultural Heritage date back to some pioneering experiments in the early ’60s

  • Nothing was the same again”, a side event of Milan EXPO 2015, held at the Visconti Castle of Pavia (Italy) from June 13th to November 29th, 2015. The success of this event supported our hypothesis that gaze interaction can be suitable for museums and exhibits and led us to the development of the new solution we present in this paper

  • The eye tracking tool originally implemented for the “Battle of Pavia” exhibition (Fig. 1) allowed visitors to enlarge and reduce pictures of seven famous tapestries depicting scenes from the battle, perform scroll operations, and read descriptions associated with specific elements [10]

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Summary

Introduction

The first studies on computing applied to Cultural Heritage date back to some pioneering experiments in the early ’60s It is only in the ’90s that computer science, and in particular computer graphics, became able to produce significant results, from the digitization of artworks to the implementation of applications able to help archaeologists and restorers in their work [1,2]. Nothing was the same again”, a side event of Milan EXPO 2015, held at the Visconti Castle of Pavia (Italy) from June 13th to November 29th, 2015 The success of this event (more than 2000 visitors tried the eye tracking system) supported our hypothesis that gaze interaction can be suitable for museums and exhibits and led us to the development of the new solution we present in this paper.

Eye tracking technology
Eye tracking in the cultural heritage field
The Visconti castle gaze-based interaction system
The proposed solution
Backend
Frontend
User study
Conclusions

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