Abstract

Vehicular ad hoc networks (VANETs) have an important role in urban management and planning. The effective integration of vehicle information in VANETs is critical to traffic analysis, large-scale vehicle route planning and intelligent transportation scheduling. However, given the limitations in the precision of the output information of a single sensor and the difficulty of information sharing among various sensors in a highly dynamic VANET, effectively performing data aggregation in VANETs remains a challenge. Moreover, current studies have mainly focused on data aggregation in large-scale environments but have rarely discussed the issue of intra-cluster data aggregation in VANETs. In this study, we propose a multi-player game theory algorithm for intra-cluster data aggregation in VANETs by analyzing the competitive and cooperative relationships among sensor nodes. Several sensor-centric metrics are proposed to measure the data redundancy and stability of a cluster. We then study the utility function to achieve efficient intra-cluster data aggregation by considering both data redundancy and cluster stability. In particular, we prove the existence of a unique Nash equilibrium in the game model, and conduct extensive experiments to validate the proposed algorithm. Results demonstrate that the proposed algorithm has advantages over typical data aggregation algorithms in both accuracy and efficiency.

Highlights

  • Vehicular ad hoc networks (VANETs) have recently received considerable attention

  • To find an optimal combination of transmission strategy, we study the competition and cooperation relationships among the sensor nodes involved in data aggregation based on game theory, and employ Nash equilibrium and interruption processing to optimize the transmission strategy in VANETs

  • We prove that there exists a unique Nash equilibrium that corresponds to the optimal transmission strategy

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Summary

Introduction

Vehicular ad hoc networks (VANETs) have recently received considerable attention. A VANET is a special type of mobile ad hoc network (MANET) that consists of many traveling vehicles. In a large-scale vehicular network, if every car transmits messages to the target node without reduction, the network faces the problem of data collision and congestion. These problems lead to huge bandwidth consumption and high communication and processing costs, which reduce the efficiency of the entire vehicular network. Current studies have mainly focused on data aggregation in large-scale environments but have rarely discussed intra-cluster data aggregation in VANETs. Game theory provides a natural way to model the data aggregation process using sensor nodes in the same cluster. In a VANET, sensors can be modeled as individual players in a data aggregation game with appropriate strategies and utility functions.

Related Works
Problem Statement
Cluster Initialization
Sample Quality Estimation
Clusterwhich
Game Formulation of Data Aggregation
The utility function satisfies the following condition:
Cluster Reconstruction Stage
Simulation Settings
Analysis of Experimental Results
Conclusions
Findings
Proof ofYthe
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