Abstract

The purpose of this work is to serve as an aid tool for the teacher, for the students and for the development of the classes, however, we hope that the game is developed in an appropriate way so that it does not harm their performance. The objective of this work is to analyze the possibilities of teaching / learning of mathematical operations from the application of the game "the awakening of mathematics" for 6th and 9th grade students. The work methodology was developed for the students in order to solve such difficulties that some students were presenting during the math classes, developed from cardboard paper, A4 paper in 9x9 square format (9 squares in height and width), containing a total of 81 cells on the board, where the mental calculation of the four mathematical operations is proposed. It was realized that the use of the game should not be applied only as a means of interaction between students, therefore, if the teacher proposes the game as a teaching strategy, he should treat it as a vehicle for building knowledge, creating and experimenting.

Highlights

  • Teaching mathematics is not just passing on content to students, it is developing logical reasoning, stimulating independent thinking, developing other forms of creativity and the ability to solve problems.There is a long discussion about the problems encountered in teaching and learning mathematical content, for teaching such content to students it is necessary to have an innovative methodological proposal, which helps the teacher in the classroom as well as students in the construction of their mathematical knowledge .The use of the game in the classroom during mathematics classes can be a methodological, pleasurable and effective resource for student teaching / learning

  • The game as a didactic resource can bring to the student's teaching a broader, dynamic and interesting view regarding the study of mathematics, making the classes become attractive and challenging, showing that mathematics can be a facilitator for the development of the understanding of their respective content

  • According to the data survey, 22 replied that yes, I temporarily forgot my day-to-day concerns, I was totally focused on the game

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Summary

Introduction

The use of the game in the classroom during mathematics classes can be a methodological, pleasurable and effective resource for student teaching / learning. The game as a didactic resource can bring to the student's teaching a broader, dynamic and interesting view regarding the study of mathematics, making the classes become attractive and challenging, showing that mathematics can be a facilitator for the development of the understanding of their respective content. The game is intended to make classes more enjoyable or to teach a certain subject, but to be useful so that the teacher can identify which students are having difficulties in the process of understanding the subjects covered in the classroom , serving as x-rays for learning

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