Abstract

The usability evaluation of educational games is an important task, especially for children. By applying Jakob Nielsen’s ten heuristics, most of the HCI designs can be evaluated, but when educational games are involved, where the user being observed is a child between the ages of six and eight, many questions arise. Is the observer trained well enough to observe the child’s reactions to the game with regard to its memorability, learnability, ease of use, and enjoyment? Will it be necessary for the observer to have a training session exploring the game before evaluating a child? Our research suggests that a training module designed to train an untrained facilitator (observer) in how to evaluate four usability dimensions (learnability, memorability, ease of use, and enjoyment) would be very useful. The usability evaluation data was collected by observing users playing generic educational games, using the Mann–Whitney U test, which was conducted by two groups of observers, one trained and one untrained. This was then reviewed, and a distinct difference was found between the results of evaluations in the two groups, thus validating the importance of training for an observer.

Highlights

  • Academic Editor: Christos Troussas e usability evaluation of educational games is an important task, especially for children

  • By applying Jakob Nielsen’s ten heuristics, most of the human-computer interaction (HCI) designs can be evaluated, but when educational games are involved, where the user being observed is a child between the ages of six and eight, many questions arise

  • Introduction e slogan “user friendly” appeared popular during the 1980s, but since the 1990s, the focus of usability engineering has relied heavily on the elaboration of usability evaluation methods. e usability engineering books by [1, 2] set the basis of encompassing the concept of human-computer interaction (HCI). e first decade of the twenty-first century developments regarding usability analysis had softwareflavored tactics such as user interface implementation through software tools, standards, and “look and feel” aspects. is move enhanced the awareness of the need to work on evaluating usability through the user interface as a medium

Read more

Summary

Usability Testing Methods

Moderated testing is done using phone, video, or interviews with the users in any HCI design. Lab and guerrilla testing methods are concerned with moderated testing. In this usability testing platform, phone, interviews, and video testing can all be conducted remotely. Lab and guerrilla testing must be carried out in person. Moderated testing conducted remotely has a high success rate in collaborative usability testing of virtual reality systems [22, 23]

Lab Usability Testing
Mobile Usability Testing
Mobile Usability
Usability Evaluation for Children’s Mobile Learning Applications
Training Framework Proposition
Phase 1
Environment Analysis
Game Selection
Trainer’s Selection
Training Material
Training Mode
Training Sessions
A Pilot Run of a Training Session
Measurement Scale
Training Module Evaluation
Results and Analysis
Descriptive Analysis
Research Contributions
Recommendations
Limitations of the Study
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.