Abstract

We consider the problem of finding grasp contacts that are optimal under a given grasp quality function on arbitrary objects. Our approach formulates a framework for contact-level grasping as a path finding problem in the space of supercontact grasps. The initial supercontact grasp contains all grasps and in each step along a path grasps are removed. For this, we introduce and formally characterize search space structure and cost functions under which minimal cost paths correspond to optimal grasps. Our formulation avoids expensive exhaustive search and reduces computational cost by several orders of magnitude. We present admissible heuristic functions and exploit approximate heuristic search to further reduce the computational cost while maintaining bounded suboptimality for resulting grasps. We exemplify our formulation with point-contact grasping for which we define domain specific heuristics and demonstrate optimality and bounded suboptimality by comparing against exhaustive and uniform cost search on example objects. Furthermore, we explain how to restrict the search graph to satisfy grasp constraints for modeling hand kinematics. We also analyze our algorithm empirically in terms of created and visited search states and resultant effective branching factor.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.