Abstract

Decision making is a core cognitive process of human behaviour that is often affected by stress. Whilst we make several decisions on a daily basis, firefighters in particular are called to make important decisions in a split second and within life-threatening settings. Stress can therefore impact their ability to perform and carry out their job. The implications of stress are similarly important in other settings requiring high-vigilance. In this paper, we aim to contribute to efforts to better train firefighters in decision making in stressful situations through a serious game solution. The game was designed based on the Stress Exposure Training (SET) approach and in accordance with typical stressors identified in the literature. Those were then mapped to relevant game mechanics. The evaluation of the resulting game was twofold: A. to assess its ability to increase participants’ stress level, and B. to investigate whether decision making performance would be improved for participants under stress. The proposed framework and the prototype were evaluated through empirical research that consisted of the participants’ self-reported stress levels using the State-Trait Anxiety Inventory for Adults (STAI) and the participants’ physiological measurements, namely galvanic skin response (GSR) and heart rate (HR). Our results demonstrate the potential of serious games to assist towards training of firefighters to make better decisions under stressful situations. Our findings are of wider importance as they contribute to ongoing efforts to improve decision making under stress in a variety of settings and scenarios.

Highlights

  • This game is designed with consideration of the limitations of serious games where we aimed to create a balance between the game and the simulated scenario, similar to the approach presented in Spyridonis and Day­ lamani-Zad (2019), by presenting a scenario that represents the real-world but provides extra cues, rewards, help and a soft User Inter­ face (UI)

  • In this paper we presented a novel serious game that was developed to assist towards efforts focusing on training for fire evacuation and making better decisions under stressful vigilance situations

  • An empir­ ical experiment was reported which investigated its ability to initially increase stress levels and examine whether participant decision making performance would be improved under stress

Read more

Summary

Introduction

Serious games which are defined as digital games that do not have entertain­ ment as their main focus, have been shown to be an effective platform for improving training, education or modifying objectives (Michael and Chen, 2005) As such, they have been successfully applied to a wide range of scenarios, as they have been found to be captivating and they have been proven to statistically contribute to better decision making (Clark et al, 2020; Czauderna and Budke, 2020; Mendonca et al, 2006). The aim of this work is to investigate whether a serious game solution could be an effective approach to induce stress and at the same time improve decision making performance of firefighters with a view on helping towards efforts to prepare them for emer­ gency scenarios.

Decision making and stress
Stress training
Serious games for training and decision making
Game design frameworks
Design and implementation
Scenario and environment
Implemented stressors
Partially visible environment
Game flow
User evaluation
Physiological measurements
Participants
Procedure
Results: performance
Findings
Concluding discussion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call