Abstract
More than mere human entertainment, in this paper we will argue that video games have their own ontological status as an institutional event of linguistic and social interaction, excluding the old definitions that placed them as a subordinate to the class of tools and other technological creations of humanity, proving themselves to be an entity independent of our minds, thanks to their various fundamental elements, and also capable of providing conditions for our own understanding of ourselves as rational human beings.
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More From: RCMOS - Revista Científica Multidisciplinar O Saber
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