Abstract

Motion is a common phenomenon in the real world so the consistence of virtual and real motion is one of hot focuses in augmented reality system. This paper mainly analyzes virtual and real motion blur consistence in augmented reality system, and mainly do improvement in two aspects, one is how to get the motion blur parameters, the other is how to render motion blur. From the available literature it can be seen that, most achieved methods to get motion blur parameters are based on machine vision. But this paper first acquires the motion trajectory by magnetic tracking, and then gets motion blur parameters. Considering the available literature on motion blur rendering methods, they mainly contain convolution and accumulator caching and so on. Due to rotation translation compound motion blur, this paper does rendering in advance based on improved mathematical model, and then render virtual object through looking up table in augmented reality system. Experimental results show that the new virtual and real motion blur consistence render algorithm has low time complexity and achieve the desired effect in simulation environment and real scenes.

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