Abstract

In this letter, a novel method is proposed to rapidly simulate the multiaspect monostatic radar cross section of electrically large complex targets based on the shooting and bouncing ray method (SBR). The core of the method is to use the inheritance of the illumination to determine the illumination of the target surface, rather than independently simulating for each required aspect angle as in the traditional SBR method. To achieve this, the illumination variation on the target surface is summarized and the genetic illumination information is defined. The error of the method is also discussed and the multiple precalculation solutions is proposed to control the error. Different simulation examples show our method has good general applicability and great efficiency. Finally, a realistic aircraft is simulated at 10 GHz using the multiple precalculation solution.

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