Abstract

ABSTRACT Discrete Global Grid Systems (DGGS) provide a multi-resolution discrete representation of the Earth and are preferable for the organization, integration, and analysis of large and multi-source geospatial datasets. Generating grids for the area of interest is usually the premise and basis for DGGS applications. Owing to incongruent hierarchies that restrict the multi-resolution applications of hexagonal DGGS, current grid generation of hexagonal DGGS for local areas mainly depends on inefficient single-resolution traversal methods by judging the spatial relationship between each cell and the area. This study designs a fast generation algorithm for local parts of hexagonal DGGS based on the hierarchical properties of DGGS. A partition structure at intervals of multiple levels is first designed to ensure the coverage relevance between parent and children cells of different levels. Based on this structure, the algorithm begins with coarser resolution grids and recursively decomposes them into the target resolution, with multiple decomposition patterns used and a unique condition proposed to make the generated grids without gaps or overlaps. Efficient integer coordinate operations are used to generate the vast majority of cells. Experimental results show that the proposed algorithm achieves a significant improvement in efficiency. In the aperture 4 hexagonal DGGS, the efficiency ratio of the proposed and traversal algorithms increases from six times in level 14 to approximately 339 times in level 18. This study provides a solid foundation for subsequent data quantization and multi-resolution applications in hexagonal DGGS and has broad prospects.

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