Abstract

A fast computer-generated holographic method with multiple projection images for a near-eye VR (Virtual Reality) and AR (Augmented Reality) 3D display is proposed. A 3D object located near the holographic plane is projected onto a projection plane to obtain a plurality of projected images with different angles. The hologram is calculated by superposition of projected images convolution with corresponding point spread functions (PSF). Holographic 3D display systems with LED as illumination, 4f optical filtering system and lens as eyepiece for near-eye VR display and holographic optical element (HOE) as combiner for near-eye AR display are designed and developed. The results show that the proposed calculation method is about 38 times faster than the conventional point cloud method and the display system is compact and flexible enough to produce speckle noise-free high-quality VR and AR 3D images with efficient focus and defocus capabilities.

Highlights

  • A holographic display is a promising candidate for 3D display because the phase and amplitude of a 3D scene can be completely reconstructed

  • Notable frequency domain multiplexing methods are used for color video display through Fresnel hologram with red, green and blue lasers as illumination [7,8]

  • The narrow diffraction angle of the current spatial light modulator (SLM) often dictates that the holographic 3D display is restricted to quite small 3D images and narrow viewing angles, with no sign of a significant improvement in the short run

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Summary

Introduction

A holographic display is a promising candidate for 3D display because the phase and amplitude of a 3D scene can be completely reconstructed. It is possible to implement computer-generated holograms (CGH) for a holographic 3D display [1,2]. High resolution holograms such as rainbow holograms and Fresnel holograms have been proposed [3,4]. Notable frequency domain multiplexing methods are used for color video display through Fresnel hologram with red, green and blue lasers as illumination [7,8]. Such an optical system is often bulky and the image quality is poor because of the coherent illumination, which affects the practical application of the technology. The narrow diffraction angle of the current SLM often dictates that the holographic 3D display is restricted to quite small 3D images and narrow viewing angles, with no sign of a significant improvement in the short run

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