Abstract

Nowadays, developing indoor positioning systems (IPSs) has become an attractive research topic due to the increasing demands on location-based service (LBS) in indoor environments. WiFi technology has been studied and explored to provide indoor positioning service for years in view of the wide deployment and availability of existing WiFi infrastructures in indoor environments. A large body of WiFi-based IPSs adopt fingerprinting approaches for localization. However, these IPSs suffer from two major problems: the intensive costs of manpower and time for offline site survey and the inflexibility to environmental dynamics. In this paper, we propose an indoor localization algorithm based on an online sequential extreme learning machine (OS-ELM) to address the above problems accordingly. The fast learning speed of OS-ELM can reduce the time and manpower costs for the offline site survey. Meanwhile, its online sequential learning ability enables the proposed localization algorithm to adapt in a timely manner to environmental dynamics. Experiments under specific environmental changes, such as variations of occupancy distribution and events of opening or closing of doors, are conducted to evaluate the performance of OS-ELM. The simulation and experimental results show that the proposed localization algorithm can provide higher localization accuracy than traditional approaches, due to its fast adaptation to various environmental dynamics.

Highlights

  • The widespread usage of mobile devices and the popularity of social networks have spurred extensive demands on location-based service (LBS) in recent years

  • We develop a simulation environment using MATLAB R2013a in order to evaluate the performance of the proposed online sequential extreme learning machine (OS-extreme learning machine (ELM)) approach before any experiment is conducted

  • Since it provides a relation between the total path loss P L and distance d (m), it is adopted to simulate the WiFi signals generated from each WiFi access point

Read more

Summary

Introduction

The widespread usage of mobile devices and the popularity of social networks have spurred extensive demands on location-based service (LBS) in recent years. Unlike other wireless technologies, such as ultra-wideband (UWB) and radio frequency identification (RFID), which require the deployment of extra infrastructure, the existing IEEE 802.11 (WiFi) network infrastructures, such as WiFi routers, are widely available in large numbers of commercial and residential buildings, and nearly every mobile device now is equipped with a WiFi receiver As such, it is low-cost and practical to develop a WiFi-based IPS to provide LBS in an indoor environment [6,7,8,9,10,11]. Since the WiFi RSS fingerprint database is built up during the offline phase, it cannot reflect the real-time radio map of the WiFi signals well once the environment is altered during the online localization phase Environmental factors, such as presence of humans, opening and closing of doors and variations of humidity, can interfere with the propagation of WiFi signals severely [6].

Related Works
Model-Based Approaches
Fingerprinting-Based Approaches
Preliminary on OS-ELM
OS-ELM-Based Indoor Localization Algorithm
Offline Calibration Phase
Online Sequential Learning Phase
Online Localization Phase
Simulation Results and Evaluation
System Overview
Selection of Parameters for the Initial OS-ELM Model
Selection of the Type of Activation Function G for the Initial OS-ELM Model
Selection of the Number of Hidden Nodes L for the Initial OS-ELM Model
Comparison between OS-ELM and Other Methods
Performance Evaluation of OS-ELM under Specific Environmental Dynamics
Impact of Human Presence and Movements
Conclusions and Future Work

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.