Abstract

Mobile edge computing is an emerging paradigm that supplies computation, storage, and networking resources between end devices and traditional cloud data centers. With increased investment of resources, users demand a higher quality-of-service (QoS). However, it is nontrivial to maintain service performance under the erratic activities of end-users. In this paper, we focus on the service placement problem under the continuous provisioning scenario in mobile edge computing for multiple mobile users. We propose a novel dynamic placement framework based on deep reinforcement learning (DSP-DRL) to optimize the total delay without overwhelming the constraints on physical resources and operational costs. In the learning framework, we propose a new migration conflicting resolution mechanism to avoid the invalid state in the decision module. We first formulate the service placement under the migration confliction into a mixed-integer linear programming (MILP) problem. Then, we propose a new migration conflict resolution mechanism to avoid the invalid state and approximate the policy in the decision modular according to the introduced migration feasibility factor. Extensive evaluations demonstrate that the proposed dynamic service placement framework outperforms baselines in terms of efficiency and overall latency.

Highlights

  • Academic Editor: Alberto GottaThe evolution of the Internet of Things (IoT) promotes the development of our society, which requires highly scalable infrastructure to provide proper services for diverse applications adaptively [1]

  • We investigate the service placement problem in mobile edge computing with multiple users, and we propose to minimize the total delay of users by considering the limitation on physical resources and cost

  • We study the service placement problem under the continuous provisioning scenario in mobile edge computing

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Summary

Introduction

The evolution of the Internet of Things (IoT) promotes the development of our society, which requires highly scalable infrastructure to provide proper services for diverse applications adaptively [1]. Mobile edge computing (MEC) supports the exponential growth of emerging technologies, such as online interactive games, augmented reality, real-time monitoring, and so on by pushing the computation, storage, and networking resources to the base stations. Users demand a higher qualityof-service (QoS) with increased investment of resources, and it is nontrivial to maintain service performance under the erratic activities of end-users and limited capacities. We study the service placement problem by minimizing the total delay of multiple users under the long-term cost constraint. Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations

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