Abstract

AbstractA differential game‐based guidance law design is proposed for a class of accelerating exoatmospheric missiles. By analyzing the nonlinear dynamic equations, a class of motions that does not require maneuver effort is derived for the missile. Using this property, a two phase guidance scheme can be derived that permits a perfect interception. In Phase 1, the missile is put in collision course with the target, which means in Phase 2 the missile should intercept the target with a straight line flight course, at a specified terminal body angle. Differential game based guidance laws are derived respectively for the two phases to guarantee the implementation of the guidance scheme. Simulation results show that the methodology provides robust interception performance.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.