Abstract
AbstractA differential game‐based guidance law design is proposed for a class of accelerating exoatmospheric missiles. By analyzing the nonlinear dynamic equations, a class of motions that does not require maneuver effort is derived for the missile. Using this property, a two phase guidance scheme can be derived that permits a perfect interception. In Phase 1, the missile is put in collision course with the target, which means in Phase 2 the missile should intercept the target with a straight line flight course, at a specified terminal body angle. Differential game based guidance laws are derived respectively for the two phases to guarantee the implementation of the guidance scheme. Simulation results show that the methodology provides robust interception performance.
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