Abstract
There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (TL and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified. This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.
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