Abstract

This research aimed to design a novel teaching and learning process in the professional experience training. The Successive Approximation Model (SAM) was applied in the design steps. The attainment of the designed framework derived from numbers of theoretical reviews, as well as the analytical data collected from the expert interviews. The proposed framework included the components of a Personal Learning Network (PLN), the process of PLN, and the professional experience procedure. The components of PLN were: learning resources, learning tools, learning content, and learning activities. In addition, the process of PLN consisted of Creation, Connection, Cognition, and Contribution. The professional experience incorporated nine main activities particularly, enrolling in the course, joining three compulsory seminars, doing two major periods of internship, mentor visiting, submitting assignments, and completing the course. These three concepts were combined into the framework of integrated learning activities, which occurred in social networking tool, Course Networking (CN). It operated as the learning tool utilized the newly created addable badges as a part of gamification features. The assessment results from the eleven experts revealed that the teaching and learning practice using personal learning networks on social networking tools with gamification in the professional experience proved to have high levels of standard evaluation, innovative attributes, design process, teaching and learning procedure, and teaching and learning activities.

Highlights

  • The use of internet technology and social media has become an essential part of the lives of billions of people around the world

  • This research started with information gathering by conducting literature reviews to identify relevant theory, concepts, and research related to the use of personal learning networks (PLNs) on social networking tools with gamification, as well as the procedures of the professional experience training program

  • The framework Savvy Start was applied using interviews with experts in the fields of learning network technology, professional experience, and curriculum and instruction to discuss the use of PLNs on social networks with the gamification learning concept applied to the professional experience training

Read more

Summary

Introduction

The use of internet technology and social media has become an essential part of the lives of billions of people around the world. People are likely to use social media as their main source of information, entertainment, and social interaction [1]. The accelerated growth of digital technologies provides various opportunities for educational development, especially in learning theories and teaching and learning processes. Teaching and learning, in the especially COVID-19 pandemic that has forced educational institutions worldwide to shift to online learning as the new normal for all kinds of learning content [2], [3], [4]. Teachers and educators have attempted to find the most suitable teaching and learning frameworks and methods to implement in their pedagogy [5], [6], [7], [8]. One vital aspect of on-site and non-classroom learning is the professional experience

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call