Abstract

Nowadays, increasing number of game engines are being developed for mobile platforms. As game engines developed for mobile platforms are small scale compared to console and desktop alternatives, game engine development in mobile platforms uses basic software development methods. However, as mobile platforms enhance and development of more complex games become possible, basic development methods will not scale well for advanced game development requirements. This paper examines design of a mobile game engine that provides software maturity by using design goals and design patterns. Our results show that developing a game engine by using a design goal and a design pattern based approach provides a more regular and a clear path for building each aspect of the engine with a high-level perspective of design.

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