Abstract

As creativity is important for innovation and future success in the global competition, the cultivation of students’ creative thinking has been a heated research topic in the field of education. Educational games can effectively support teaching and learning in many ways, and this paper presents a curriculum design with game-based learning. On the basis of this curriculum, the topic of balance between education and entertainment in gamed-based learning curriculum design, and the six principles on curriculum design for cultivating creative thinking through educational games have been discussed.

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