Abstract

Storyline is one of the major motivators that lead people to play video games. However, little empirical evidence exists on the instructional effectiveness of integrating a storyline into digital learning materials. This systematic literature review presents current empirical findings on the effects of a storyline game design element for human learning and performance that were analyzed using a multidimensional approach for classifying storyline outcomes and impacts. Specifically, it addresses two key questions: (a) What types of storyline were empirically examined? and (b) What are the unique affordances of digital storyline-enhanced learning? Only eleven studies that assessed the relative effectiveness of digital story-based interventions as compared to a non-story-based method were found. These findings present mixed results for storyline-related instructional effectiveness and suggest directions for future investigations and also practical guidance for designing effective story-based digital learning environments.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call