Abstract

Mobile computing and wireless technologies are transforming traditional educational patterns. The use of mobile devices for educational purposes led to what is known as <em>mobile learning</em>. In recent years, mobile learning strategies have been increasingly adopted in higher education. They support personalized, informal, situated, contextualized and ubiquitous learning. In practice, we have witnessed that courses in software engineering education often do not lead to the expected learning outcomes. In this paper, we will therefore present a motivating and learner-centered approach for mobile e-learning in application prototyping. We use mobile devices as key enabler serving different didactic functions in the context of learning, prototyping and collaboration.

Highlights

  • Over the last few years, we can see a strong shift from hardware towards software in many different areas

  • In scope of the Bachelor-level course “Mobile Application Development” we have introduced a mobile e-learning approach

  • By using appropriate tools students are able to communicate and collaborate virtually by their devices. This triple function of smartphones and tablets as mobile elearning devices, together with a selected mix of multiple modern didactic methods make this course to a best practice template for teaching advanced application prototyping

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Summary

Introduction

Over the last few years, we can see a strong shift from hardware towards software in many different areas (see, e.g., [1,2,3,4]). We designed and optimized all the learning material of the course for the presentation on smartphones and tablets. These devices are used for application development, enabling interactive testing and making successful progress immediately visible. By using appropriate tools students are able to communicate and collaborate virtually by their devices This triple function of smartphones and tablets as mobile elearning devices, together with a selected mix of multiple modern didactic methods make this course to a best practice template for teaching advanced application prototyping.

Mobile Learning in Higher Education
Mobile Learning in Software Engineering Education
Best-Practice Approach
Mobile Learning Concept
Learning Outcomes
Didactic Method Mix
Advantages and Obstacle
Conclusion
Full Text
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