Abstract

The recent popularization of airborne lidar scanners has provided a steady source of point cloud datasets containing the altitudes of bare earth surface and vegetation features as well as man-made structures. In contrast to terrestrial lidar, which produces dense point clouds of small areas, airborne laser sensors usually deliver sparse datasets that cover large municipalities. The latter are very useful in constructing digital representations of cities; however, reconstructing 3D building shapes from a sparse point cloud is a time-consuming process because automatic shape reconstruction methods work best with dense point clouds and usually cannot be applied for this purpose. Moreover, existing methods dedicated to reconstructing simplified 3D buildings from sparse point clouds are optimized for detecting simple building shapes, and they exhibit problems when dealing with more complex structures such as towers, spires, and large ornamental features, which are commonly found e.g., in buildings from the renaissance era. In the above context, this paper proposes a novel method of reconstructing 3D building shapes from sparse point clouds. The proposed algorithm has been optimized to work with incomplete point cloud data in order to provide a cost-effective way of generating representative 3D city models. The algorithm has been tested on lidar point clouds representing buildings in the city of Gdansk, Poland.

Highlights

  • The recent popularization of airborne lidar scanners has provided a steady source of point cloud datasets containing the altitudes of bare earth surface and vegetation features as well as man-made structures

  • City models constructed for the purpose of analysis and simulation of large-scale events will usually employ simplified shapes built from sparse point clouds obtained by airborne lidar scanning

  • This paper presents a novel method of 3D building reconstruction optimized for working with sparse and incomplete point clouds, which are usually produced by airborne lidar scanning

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Summary

Introduction

The recent popularization of airborne lidar scanners has provided a steady source of point cloud datasets containing the altitudes of bare earth surface and vegetation features as well as man-made structures. In contrast to terrestrial lidar, which produces dense point clouds of small areas, airborne laser sensors usually deliver sparse datasets that cover large municipalities. The latter are very useful in constructing digital representations of cities; reconstructing 3D building shapes from a sparse point cloud is a time-consuming process because automatic shape reconstruction methods work best with dense point clouds and usually cannot be applied for this purpose. City models constructed for the purpose of analysis and simulation of large-scale events will usually employ simplified shapes built from sparse point clouds obtained by airborne lidar scanning. Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations

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