Abstract
Multimedia communication research and development often requires computationally intensive simulations in order to develop and investigate the performance of new optimization algorithms. Depending on the simulations, they may require even a few days to test an adequate set of conditions due to the complexity of the algorithms. The traditional approach to speed up this type of relatively small simulations, which require several develop–simulate–reconfigure cycles, is indeed to run them in parallel on a few computers and leaving them idle when developing the technique for the next simulation cycle. This work proposes a new cost-effective framework based on cloud computing for accelerating the development process, in which resources are obtained on demand and paid only for their actual usage. Issues are addressed both analytically and practically running actual test cases, i.e., simulations of video communications on a packet lossy network, using a commercial cloud computing service. A software framework has also been developed to simplify the management of the virtual machines in the cloud. Results show that it is economically convenient to use the considered cloud computing service, especially in terms of reduced development time and costs, with respect to a solution using dedicated computers, when the development time is longer than one hour. If more development time is needed between simulations, the economic advantage progressively reduces as the computational complexity of the simulation increases.
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