Abstract

Using angle-of-arrival (AOA) measurements from several sensors to locate a target in 3-D space is one of the commonly used wireless localization techniques. A challenge of this technique is that the weighted least-squares (WLS) needed for it tend to incur the threshold effect when the noise level is high or when the localization geometry is poor, because its implementation requires the inversion of a matrix whose condition number will be large under such conditions. This paper presents an iterative method that does not require any matrix operation and is proved to be convergent with any initial value. Additionally, it outperforms the WLS-based methods as validated by comprehensive simulation results.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.