Abstract

During physiological or ‘natural’ childbirth, the fetal head follows a distinct motion pattern—often referred to as the cardinal movements or ‘mechanisms’ of childbirth—due to the biomechanical interaction between the fetus and maternal pelvic anatomy. The research presented in this paper introduces a virtual reality-based simulation of physiological childbirth. The underpinning science is based on two numerical algorithms including the total Lagrangian explicit dynamics method to calculate soft tissue deformation and the partial Dirichlet–Neumann contact method to calculate the mechanical contact interaction between the fetal head and maternal pelvic anatomy. The paper describes the underlying mathematics and algorithms of the solution and their combination into a computer-based implementation. The experimental section covers first a number of validation experiments on simple contact mechanical problems which is followed by the main experiment of running a virtual reality childbirth. Realistic mesh models of the fetus, bony pelvis and pelvic floor muscles were subjected to the intra-uterine expulsion forces which aim to propel the virtual fetus through the virtual birth canal. Following a series of simulations, taking variations in the shape and size of the geometric models into account, we consistently observed the cardinal movements in the simulator just as they happen in physiological childbirth. The results confirm the potential of the simulator as a predictive tool for problematic childbirths subject to patient-specific adaptations.

Highlights

  • The biomechanical process of human childbirth involves intricate interactions between the two main agents, i.e. the fetus and the maternal abdominal and pelvic anatomy

  • The proposed methodology is a combination of the Total Lagrangian Explicit Dynamics (TLED) explicit finite element (FE) formulation which is coupled to a projection-based contact method to calculate the contact forces causing deformation in the soft tissues which subsequently cause the fetal head to rotate

  • We described the underlying model, including the mathematics, soft tissue models and processing using TLED, the projection-based contact method and their implementation on the GPU

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Summary

Introduction

The biomechanical process of human childbirth involves intricate interactions between the two main agents, i.e. the fetus and the maternal abdominal and pelvic anatomy. The aim of the project is to create a patientspecific ‘virtual reality’ (VR) childbirth simulator capable of assessing the likelihood of normal and, more importantly, abnormal outcomes for individual cases prior to the actual event. This is of great clinical importance as it would allow clinicians to plan ahead, for example, to decide on an elective Caesarean Section (CS) if the simulation returns a high risk score on the occurrence of SD. The effect of labour, be it physiological or assisted, on the biomechanical behaviour of the pelvic floor muscles is another popular subject where FEA is used. Oliveira et al (2017) analysed the effect of episiotomy (incision made in the vagina to aid delivery or avoid damage to other tissues) on the pelvic floor muscles using FE models

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