Abstract

It is generally a difficult task to obtain a complete geometrical model of a scene given a limited number of storage spaces, or to construct a 3-D scene geometry from one or more 2-D images. In this paper we focus on extracting information about a 3-D scene geometry given a 2-D image. The degree of blurriness (or sharpness) gives rise to computation of depth of an object. A method of shape from sharpness, based on this concept, is introduced. Given a point source image, its distance from a lens is obtained. This can be applied to an arbitrary scene consisting of superposition of many point sources.

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