Abstract

A graph pebbling is a combinatorial game played over a fixed graph and a pebbling move is the method of removing two pebbles from one endpoint and sets one pebble at the other endpoint, while the remaining pebble is dropped. A graph’s rubbling number is the smallest number necessary to ensure that any vertex can be reached from any pebble distribution of pebbles. A vertex is reachable if a pebble can be placed using pebbling or rubbling moves. In this paper we have attempted to give a summary of how graph pebbling have undergone a lot of challenges to derive many strong results in proof complexity. A comprehensive review of the existing works in pebbling and rubbling is carried out in a sequential order.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.