Abstract

Games are happiness and fun activities which psychological attributes make them useful and efficient in societies. However, video games are developed for entertain, fun and pleasure, but how the game is designed and what the aim of game is, need much care in term of both psychological attributes and physical actions. This paper reviews the main advantages and shortcomings of successful video games to find out the outcome of them in term of all considered parameters. Through this review I am going to reveal, not only the parameters that would be taken into account to make the video games successful but also to highlight some tips that families and societies are suffering from them or get benefit of them if have already been taken into account porously. I hope these suggestions help game developers design their games to save energy of children in an appropriate manner with a high impact to societies. The main contributions of this paper is to keep maintain the trade-off between having successful games for game developers and improving the video games; quality for children to enhance their abilities while they are involved with this part of life.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call