Abstract
The study aimed to identify whether significant difference exist between video game players and non-players, as well as two-wheeler drivers and non-drivers in reaction time and mental imagery. The samples being male video game players (N=30), and non-players (N=30), two-wheeler drivers (N=30) and non-drivers (N=30) were collected from one of colleges of Kerala. A random selection, of total 120 samples which consisted of four groups of 30 each aged between18 to 23, was done. Personal data schedule to obtained Reaction time apparatus; to determine their reaction time, mental imagery questionnaire; to assess the sensory experiences was administered. The data analyzed using T-test showed significant difference in the choice reaction time, between video game players and non-players. Except choice reaction time, mental imagery and simple reaction time showed no significance in any group. Thus hypothesis that there is no significant difference between video game players and non players in mental imagery and reaction time and there is no significant difference between two-wheeler drivers and non-two wheeler drivers in mental imagery and reaction time are accepted. However significant difference in choice reaction domain of the reaction time was observed.
Highlights
A Comparison of Reaction Time and Mental Imagery of Video Game Players and Two-Wheeler Drivers
To identify whether there exist any significant difference between two-wheeler drivers and non-two wheeler drivers in the variables of mental imagery and reaction time
The results obtained in the present study indicated no significant difference between the groups of video game players and non-players in simple reaction time and visual, auditory and organic aspects of mental imagery
Summary
A Comparison of Reaction Time and Mental Imagery of Video Game Players and Two-Wheeler Drivers The association between the act of driving, playing video games, formation of mental imagery and reaction time is a promising area of research. The present study was undertaken to understand whether video game playing and driving enhance one’s reaction time and facilitate the formation of mental imagery.
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