Abstract

Abstract. In the field of 3D scanning, there is an increasing need for more accurate technologies to acquire 3D models of close range objects. Underwater exploration, for example, is very hard to perform due to the hostile conditions and the bad visibility of the environment. Some application fields, like underwater archaeology, require to recover tridimensional data of objects that cannot be moved from their site or touched in order to avoid possible damages. Photogrammetry is widely used for underwater 3D acquisition, because it requires just one or two digital still or video cameras to acquire a sequence of images taken from different viewpoints. Stereo systems composed by a pair of cameras are often employed on underwater robots (i.e. ROVs, Remotely Operated Vehicles) and used by scuba divers, in order to survey archaeological sites, reconstruct complex 3D structures in aquatic environment, estimate in situ the length of marine organisms, etc. The stereo 3D reconstruction is based on the triangulation of corresponding points on the two views. This requires to find in both images common points and to match them (correspondence problem), determining a plane that contains the 3D point on the object. Another 3D technique, frequently used in air acquisition, solves this point-matching problem by projecting structured lighting patterns to codify the acquired scene. The corresponding points are identified associating a binary code in both images. In this work we have tested and compared two whole-field 3D imaging techniques (active and passive) based on stereo vision, in underwater environment. A 3D system has been designed, composed by a digital projector and two still cameras mounted in waterproof housing, so that it can perform the various acquisitions without changing the configuration of optical devices. The tests were conducted in a water tank in different turbidity conditions, on objects with different surface properties. In order to simulate a typical seafloor, we used various concentrations of clay. The performances of the two techniques are described and discussed. In particular, the point clouds obtained are compared in terms of number of acquired 3D points and geometrical deviation.

Highlights

  • We present a comparison between two stereo techniques using passive and active approach for 3D reconstructions in underwater environment. 3D acquisitions have been conducted in a water tank, changing the turbidity level at every attempt

  • The same calibration procedure is International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XXXVIII-5/W16, 2011 ISPRS Trento 2011 Workshop, 2-4 March 2011, Trento, Italy performed in water for both techniques, and the intrinsic and extrinsic parameters are calculated and compared with the ones obtained in air

  • To evaluate the performance of active and passive stereo techniques we considered the number of acquired points and the geometrical error

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Summary

INTRODUCTION

Two images of the scene are captured with environment light and common features have to be detected on the textured pictures. In the latter case, a sequence of patterns is projected on the surface object to codify the scene in both views. We present a comparison between two stereo techniques using passive and active approach for 3D reconstructions in underwater environment. The experimental setup does not change for the two techniques, we can compare the results of 3D acquisitions obtained with the same camera positions, optical devices, calibration and working distance. In the last section we report discussions and conclusions

ACTIVE AND PASSIVE STEREO TECHNIQUES
Passive stereo
Active stereo
Calibration
EXPERIMENTATION
Underwater 3D system
Calibration system
Underwater acquisition
RESULTS
CONCLUSIONS
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