Abstract

This paper presents two new machine learning procedures used to arrive at “knowledgeable” static evaluators for checker board positions. The static evaluators are compared with each other, and with the linear polynomial used by Samuel [9], using two different numerical indices reflecting the extent to which they agree with the choices of checker experts in the course of tabulated book games. The new static evaluators are found to perform about equally well, despite the relative simplicity of the second; and they perform noticably better than the linear polynomial. An indication of the significance of the absolute values of these two numerical indices is provided by a discussion of a simple, purely heuristic, static evaluator, whose performance indices lie between those of the polynomial and those of the other two static evaluators.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.