Abstract

The integration of virtual reality (VR) and eye-tracking technologies in the design teaching process is introduced in this research. Additionally, the effectiveness of the teaching application is assessed using the ARCS and IMMS evaluation models. The conventional design education method is compared and improved in this article, which benefits not only the effectiveness of individual designs but also the productivity of the entire industry. This multidisciplinary study, which has significant academic and practical value, offers a theoretical and technical foundation for using and evaluating immersive design in various fields.

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