Abstract

This paper aims to analyze the existing frameworks that may allow the development of educational solutions using augmented reality resources, focusing on tools that enable the conception, design and implementation of mobile applications. As a result of this research, several development environments available on the market that facilitate working with augmented reality elements in mobile devices were discovered and examined. Among these platforms, eleven were selected to be analysed and presented in this paper. These were tested and compared to one another, and their main characteristics were indicated in a comparative table, as well as their resources that hold the potential to contribute with the construction of educational applications. All of this in favor of easing the development of applications that may assist educators in introducing augmented reality technologies in their classrooms.

Highlights

  • The ever growing use of information and communication technologies on an educational scope has been modifying the traditional classroom scene, which brings up the need to think over the paradigms of computing in education

  • This paper aims to analyze the existing frameworks that may allow the development of educational solutions using augmented reality resources, focusing on tools that enable the conception, design and implementation of mobile applications

  • Several evaluation criteria were established in order to observe which tools offered modern resources for implementing educational applications, constant updates, visibility in academic research and tools that allow the use of the features listed in the last section, being discarded all tools that were either terminated or discontinued, and the ones did not present an update in the last few years

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Summary

Introduction

The ever growing use of information and communication technologies on an educational scope has been modifying the traditional classroom scene, which brings up the need to think over the paradigms of computing in education Following this perspective, several researches are being conducted with the intent of introducing new methods that may be used to improve the teaching and learning experiences. Some other benefits provided by augmented reality consist on reaching more elevated levels of user engagement, on the visualization of 3D virtual objects interposed to real ones, on the viewing of phenomena unperceivable in the real world in scale, as well as through different perspectives and angles These characteristics assist the users in assimilating abstract and complex concepts, easing their comprehension of a given educational subject

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