Abstract

This article is concerned with detailing key instances where mobile media (especially mobile gaming and mobile media art) have been used to make connections with relative and complete strangers. The article is divided into three parts. The first examines two key examples of past experimental design that explicitly explored questions of mobility and difference. The second section details more contemporary experimental engagements with mobile technologies that seek to perform urban encounters with ‘the Other’. The third and final part of the article reads both sets of experimental work through the lens of (poststructuralist) philosophical engagements with the concepts of community and difference.

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