Abstract

The traditional distributed tactical training simulation system is limited by the availability and bandwidth of military network transmission channel and does not have the feasibility of remote interconnection and spatial sub-regional deployment. In this paper, a new communication method of distributed tactical training simulation system is proposed to solve the problem of strong business coupling between nodes and system availability under the condition of low bandwidth. The operator of federated exchange, federated queue and their concepts and design requirements are firstly proposed, and the inverted tree, triangle, ring exchange topology and circular queue structure are further constructed. Theoretically, the expected goal of high-speed interworking between nodes in the cluster and high reliable transmission between clusters is realized. The example also shows that this method can significantly improve the throughput of single switching node and federated node after using reliability confirmation mechanism.

Highlights

  • Tactical training simulation system, composed of a series of interconnected functional subsystems, can meet the practical needs of military tactical training and improve the training effects

  • Considering the flexibility, practice and users, the distributed architecture is the first choice for system developers and the perfect designing guide of remote interconnection

  • Remote interconnection mainly studies and solves two kinds of problems: one is the method of information transmission, which focuses on the reliable data transmission theory, loss and duplication solution in the process of data transmission [1,2,3]; the other is to study how to use various network components to build channels to improve bandwidth and reliability as much as possible[4,5]

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Summary

Introduction

Tactical training simulation system, composed of a series of interconnected functional subsystems, can meet the practical needs of military tactical training and improve the training effects. The particularity of the tactical training simulation system in the aspects of user, data confidentiality, transmission path, message content, as well as the low bandwidth and instability of the transmission channel have restricted the application practice of remote interconnection for a long time. With the continuous improvement of military communication infrastructure, the stability of long-distance low-bandwidth communi-. Based on the existing communication links, the communication methods between multiple functional subsystems deployed in different places are studied to solve the problems of network delay and channel congestion caused by message reply confirmation under long-distance transmission. The distributed tactical training simulation system can really transfer from small area intranet deployment to remote wide-area connection, and from centralized application to distributed federation

Problem Analysis
Communication Operator Design
Federal Structural Design
Example Testing environment
Conclusion
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