Abstract

In 2015 matthews and allen engaged in a durational dialogic exchange. This exchange took the form of a collaborative game undertaken over a period of 19 days. The Collaborative Game was enacted via a set of rules.matthews and allen's ‘rules of the game’ parodically exaggerate the social and cultural rules with which we inevitably engage.This textual game adopts the 140-character edict imposed by the social media website Twitter. matthews and allen take this arbitrary rule to its extreme by restricting each communication to precisely 140 characters.The Collaborative Game is constructed from ‘the words of others’ wherein appropriated words are relocated in order to interrupt the expectation of a linear, monologic narrative.matthews and allen's game performs their non-oppositional approach to collaborative dialogue, without a winner, or loser and no consensus either.

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