Abstract

Like traditional classroom instruction, distance/electronic learning (e-Learning) derives from largely behaviorist computer-based instruction paradigms that tend to reflect passive training philosophies. Over the past thirty years, more flexible, student-centered classroom teaching methods have been advocated based on the concepts of “discovery” learning and “active” learning; student-centered approaches are likewise encouraged in the development of e-Learning applications. Nevertheless, many e-Learning applications that employ state-of-the art multimedia technology in which students interact with simulations, animations, video, and sounds still fail to meet their expected training potential. Implementation of multimedia-based training features may give the impression of engaging the student in more active forms of learning, but sophisticated use of multimedia features does not necessarily produce the desired effect. This paper briefly reviews some general guidelines for applying cognitive science principles to development of student-centered e-Learning applications and describes a cognitive approach to e-Learning development that is being undertaken for the US Army.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call