Abstract

Simulations of models, in all different areas, is an expanding, attractive line of work. More and more applications are taking advantage of the improvements in technology and knowledge in this field, thus achieving results that would have been impossible to achieve with a real model, or foreseeing facts that otherwise would have been encountered too late in the production process. The rail industry is one possible beneficiary of this approach. Usually, before commencing the fabrication process of a new train, the construction of a full-size model is mandatory. Instead of building this full-size real model, which leaves little room for later, last-minute modifications, a virtual model can be built in the digital realm, thus offering a new platform for easier interaction with it. In this article, a simulation of a train is presented in order to tackle visual, aesthetic and ergonomic issues. The simulation runs on a PC-based CAVE-like architecture, offering a certain degree of interaction to the user, and combines static and dynamic computer-generated imagery, both with and without stereoscopy for 3D visualisation, as well as augmented virtuality techniques for the integration of the train with its environment.

Full Text
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