Abstract

The research explores the motivational role of digital mobile games and the effect of anxiety/stress upon the participants during English Language Learning (ELL). Moreover, it also describes how the digital games develop the participants' interest and how these are helpful in ELL during the COVID-19 lockdown. It is the case study of three (03) English language learners with a secondary level of English proficiency, stuck at home due to COVID-19 lockdown in Pakistan. The participants were asked to play Spaceteam ESL, a digital mobile game that demands fluent oral exchanges of information. The participants played Spaceteam ESL in three (03) sessions, and every session consisted of an hour. Then the data was collected through the observation method and semi-structured interviews from the participants. Findings reveal that the participants' continuous responsive interaction during the game and the sense of not being judged by a teacher create a non-threatening and stress-free zone. It develops the participants' greater interest, becomes the ELL source, and has fun and killing time during the COVID-19 lockdown. The research is distinctive because its observations are based upon the outside classroom environment. In addition, it also finds the pedagogical utilisation and different features of Spaceteam ESL helpful in ELL. Keywords: digital games, language teaching tools, English language learning, Anxiety, MALL

Highlights

  • The English language has become an international language in recent times

  • Among uncountable mobile apps and digital games, the study focuses upon using a single digital game Spaceteam ESL that can be played through mobile or computer for English Language Learning

  • ▪ Do you believe that playing mobile games at home during COVID-19 lockdown is helpful in English Language Learning? The questionnaire was designed based on previous questionnaires (Berry et al, 2021, Gozcu & Caganaga, 2016)

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Summary

Introduction

The English language has become an international language in recent times. The people living in multicultural societies and with various linguistic backgrounds communicate through. Among uncountable mobile apps and digital games, the study focuses upon using a single digital game Spaceteam ESL that can be played through mobile or computer for English Language Learning. Significance of Digital Games in ELL Many mobile applications help the students in English Language Learning. It has become unavoidable because the development of technology has affected every field of life. The rationale behind selecting observation methods is explicit that the researchers are desired to have a cross-check of the attitudes and feelings of the participants with the results of their interviews For this purpose, the researchers had spent 03 hours with the participants when they were busy playing Spaceteam ESL games on their mobile phones and has tried to observe them deeply. They are not attending any school or class for ELL

Muhammad Ali
Conclusion
Journal of Economic
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