Abstract

In recent years, multiplayer VR contents have been developed and are in service in which a number of users cooperate or confront each other in the same physical space. This type of content should be provided in a first-person view. In addition, the positions of the users' HMDs in the real space where the actual users are playing must be reflected in the virtual space in real-time. In this paper, we propose a solution to consider when creating these VR contents. We also explain a case where a mobile RPG in service is converted directly into a multiplayer VR game.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.